Before
Scott McCloud became famous for Understanding Comics he was a little
known comics creator with only one real professional credit to his
name. Zot! was originally a ten-issue full color series published by
Eclipse Comics in 1984-85. It went on hiatus for a brief period and
returned as a black and white book with issue #11 and continued to be
published in this format until it finally ended with issue #36.
The
hiatus was due to low sales of the original ten issues. I'm sad to
say I was part of the problem at the time.
The
early 80's featured an explosion on new comics coming out of the
creation of Direct Market Distribution. After the dominance of Marvel
and DC comics being the only comics available on the racks (with a
few exceptions to this generality), it was a time of great excitement
in the world of comics. It seemed like there was suddenly a
tremendous wealth of new ideas and concepts available. In retrospect,
much of what came out during this period were variations on the same
superhero, science-fiction and fantasy tropes that had always existed
in comics. But to a lot of us it felt very fresh (and quite honestly,
most of the books I plan on talking about in upcoming blogs come from
this time period).
At
the time I didn't have regular access to a comic book store (not
counting the once in a blue moon trip to Pittsburgh), and Direct
Market books were not available on the newsstand. There were days of
panic when I would read about some cool new comic and wonder if I
would ever actually see it. I started a subscription service through
Mile High Comics in Colorado and would put in a monthly order for
comics. Once a month a box of joy would arrive.
Even
with this service I wasn't as adventurous with new titles as I could
have been. Maybe if I had been going to a comics shop regularly and
had had the opportunity to browse titles before purchasing them I
would have tried a wider variety of titles. As it was, most of what I
subscribed to were the DC titles that had gone Direct Sales only
(Teen Titans, Legion of Superheroes, Infinity Inc.), and some of
Marvel's Epic line of creator-owned titles. There were a few others,
but these were usually only added after I had seen them at a
convention or a trip into Pittsburgh (I shopped at Eide's and the
nascent Phantom of the Attic whenever I made the trip).
I
had seen Zot! advertised in some of the books I read (probably
DNAgents, a superhero book from the same publisher), but I pretty
much ignored it, for a lot of the very reasons that I eventually came
to love it for. Part of the excitement of the Direct Market was that
the Comics Code Authority held no sway over the content of these
books. They were able to have more sophisticated and adult content
(in theory, anyway). This was well before the entire Grim and Gritty
fad that took over comics by the late 80's, but still, at the time
the image of the character Zot just didn't grab me. It was too clean,
too innocent looking, too juvenile for me when what I was looking for more
adult than the mainstream comics I had been reading. It looked
helplessly retro and as a result I ignored it.
The
design of Zot himself immediately brings to mind the original Captain
Marvel from the 1940's (SHAZAM, as he is more and more frequently
being referred to). The red costume with a yellow lightning bolt on
the chest has an iconic look to it (though Zot's lightning bolt is
stylized to resemble a backwards Z). The squinty eyes of both
characters sealed the similarity. McCloud says in one of the issues
that this wasn't intentional and he only realized it after the fact.
Given the lack of access to comics from the 40's at that time it's
possible that while Scott had probably seen some images of C.C.
Beck's art it probably wasn't just lying around.
The other piece of
artistic influence was the design of Astro Boy by Osamu Tezuka, the
godfather of Japanese Manga. Originally Zot was intended to be a
robot (you can see the design in Zot! #8).
Over
time I grew more adventurous and had read some great reviews of Zot! Sometime between the publication of the last color issue and the
first black and white one I found the entire first ten-issue run at a
pretty decent price (I seem to remember this being at a convention,
but I couldn't tell you which one... It could as easily have been at
Eide's or Phantom). I took the plunge and bought all of them.
Quite
simply, I fell in love with the book. It was, as I had thought,
helplessly retro. But it also maintained an incredible sense of hope
for the future. It was fun! At a time when superheroes were starting
down a dark trail (a trail I followed and thoroughly enjoyed at the
time), Zot! was a palate-cleansing breath of fresh air and a renewal
of wonder.
McCloud
sums up his intent in an author's note in issue #1; “Welcome to
Zot! no. 1, home of one of the most incorrigibly happy heroes you'll
ever meet.” He goes on to say, “So that's the spirit that Zot
carries inside him, the spirit of unyielding and irrational hope.”
From
its inception Zot! has been at odds with the prevailing trends of the
superhero genre. But for me, that is exactly what makes it stand out.
I
don't want to belabor the plot points, but the essence is this...
Thirteen year old Jenny Weaver has just moved to a new town with her
brother Butch after her mother and father's divorce. She's feeling
alone and depressed and friendless in her new middle American
suburban home. Suddenly, a portal opens in mid-air and Zot flies
through being chased by deadly robots. After Zot defeats the robots
he takes Jenny and Butch through the portal to his world. It's the
wardrobe of Narnia, or Alice's rabbit hole, one of the classic tropes
of the fairy tale. Every child has fantasized about leaving this
boring world behind and going to another place full of magic, wonder
and adventure. Of course, there's always danger as well.
In
Zot's world it is perpetually 1965, an era that looked forward to a
utopian science fiction future. It's bright and shiny and clean and
filled with technological marvels. The initial story line involved
the MacGuffin of the search for a golden key that would open a plain
wooden door that hung mysteriously in space (and the reveal of what
lay behind it when it was opened was a genuine laugh-out-loud moment
for me). Along the way there were chase scenes and fights with
villains and mayhem involving monkeys. But the plot was always
secondary to the characters for me.
McCloud
later revealed that he based the personalities of the four main
characters on the four main Personality Types in Jungian Psychology.
Zot was Intuition. Jenny was Feeling. Butch was Sensation and the
robot butler Peabody was Thinking. It was a shorthand, but it gave
McCloud a firm base as to how the characters would react to any given
situation. Given my interest in Jungian psychology at the time, and
the academic work I did with the Myers-Briggs Personality Type
Indicator (my master's thesis used that test), I'm surprised I didn't
pick up on this at the time.
Even
in this Utopian vision of the retro-future of 1965 there were
villains, and Zot's villains were wonderful. I read someplace that
each of them can seen through the lens of some vision of the future
gone horribly awry. I think that's probably true, but I don't want to
analyze that here (this is already going on too long).
There is the
madman Dekko, an artist who over time replaced most of his body with
robot parts as a work of art and an attempt at perfection. His
headgear is based on the Art Deco design of the Chrysler building.
Dr. Ignatius Rumboult Bellows, a steampunk villain years before that
term had been invented.
The maddening, backward-thinking cult called
the De-evolutionaries (With apologies to DEVO, this group seems to
have come into actual existence and have an inordinate amount of
influence on politics these days).
The Blotch, a gangster who
attempts to control the world through media and advertising.
And
the main villain of the piece, 9-Jack-9. A truly chilling assassin
with no true physical form, he exists as information on the
interconnected electronic devices and computers of his world.
I saw the original art for this at a Con in Philadelphia sometime around 1993. Way out of my price range, but man, would I love to own this. |
When
Zot! returned as a black and white series with #11 I was there and
waiting. The art style changed somewhat to accommodate the new
format. Whereas before McCloud left open areas in his art to allow
color to fill in the information, the new series relied more on
intricate linework, shading and cross-hatching. For me, as a fan of
black and white artwork, it became more solid. Scott's skill as an
artist progressed, and he seemed to get better with each issue (by
his own admission, the more detailed the work became, the slower he
was. Many of the later issues of the series came out late).
It was during this time that the influence of Japanese Manga became more apparent. Having not been exposed to very much Manga at that point I didn't realize that this is where a lot of what he was doing came from. Some of the techniques he mentions in Understanding Comics, such as the Masking effect of iconic characters played against more realistically rendered backgrounds, were on full display here. He also experimented with different kinds of panel-to-panel transitions than American comics typically did. This was another aspect of comics he talked about in Understanding Comics.
It was during this time that the influence of Japanese Manga became more apparent. Having not been exposed to very much Manga at that point I didn't realize that this is where a lot of what he was doing came from. Some of the techniques he mentions in Understanding Comics, such as the Masking effect of iconic characters played against more realistically rendered backgrounds, were on full display here. He also experimented with different kinds of panel-to-panel transitions than American comics typically did. This was another aspect of comics he talked about in Understanding Comics.
In
fact, upon rereading Zot! after Understanding Comics it is easy to
see that McCloud was working with many of the same ideas even then. I
recently read an interview with Scott that appeared in issue #18 of
the magazine Comics Interview in 1984. It is clear that even though
Understanding Comics was still nine years away, McCloud was already
developing the themes that would eventually become that work.
During
the last story arc of Zot! the book took a very different direction
than what we had previously seen, and in many ways became a very
different story. Collectively known as the “Earth Stories” these
issues turned the premise of the series on its head. Instead of Jenny
and Butch visiting a world of marvels, Zot was trapped in their
mundane world. It was the story of this optimistic outsider, a hero
in his own world, forced to live life as a normal teenager. Zot, and
the reader, meet Jenny's circle of friends and we get to know them.
These stories are heartfelt portraits of everyday people dealing with
real life issues. In one amazing issue Jenny's best friend Terry
deals with the realization that she is a lesbian. This was at a time
when the idea of an openly gay character in comics was still fairly
taboo. The topic was treated with respect and empathy and not a trace
of sensationalism. Another issue, nominated for an Eisner Award,
featured Zot and Jenny having a long conversation about their
relationship and whether or not they old enough to be ready to have
sex. That's it... a conversation. No supervillains. Nothing blowing
up. Just two teens talking openly and lovingly to each other about a
difficult topic. It was beautiful.
McCloud used this image as the cover for the Black and White collection. He felt this summed up the book better than any other single image. |
In
the course of doing some research for this blog I found a website
review of the black and white Zot! that was a little dismissive of
these issues. It referred to Zot! as an “American Manga Romance
Comic” and went so far as to refer to it as “Twee.” It was
obvious from the tone that the reviewer did not see these as good
things. It is a Romance comic. And an action-filled superhero comic.
It can also be really funny, and sad, and frightening. It's like life
that way.
As
I've said in previous posts, McCloud was one of the people we sent
copies of Grey Legacy to, and Scott always responded in an
encouraging and positive way. I've met him a couple of times and in
person he has always been friendly and outgoing.
Unfortunately,
right now Zot! isn't in print. There was an expensive color
collection of the first ten issues published in the 90's that you may
be able to find on Ebay. You can probably track down the original
issues that way as well. As of this writing my store has a complete
set of them on sale, though that may change tomorrow. The black and
white issues were collected into one giant trade paperback a couple
of years ago at the great price of $25. It's unfortunately out of
print at the moment as well. I found four remaindered copies of it at
a Half Price Books a couple of years ago for $4.99 each. I bought one
as a gift and have been kicking myself ever since for not grabbing
the other three just to have to give to people.
Zot!
ended up being one of my all-time favorite books. I'm sure parts of
it are dated now, and if you prefer your superheroes more in dark,
grim and gritty style, then this probably won't be your thing at all.
But if you want to have fun, to feel some optimism and hope, to be
reminded of youthful romance, to experience a moment when the future
was believed to be bright and shiny (and maybe to be reminded that it
still should be), then please, find copies of Zot! and enjoy.
McCloud
did a new Zot! story available exclusively on his website a few years
ago. You can read more about Zot!, McCloud, Understanding Comics, and
whole bunch of other stuff he does at www.scottmccloud.com.
Zot!
and all other characters and images are copyright Scott McCloud.