I
took a lot of crap back in the day for being an Elfquest fan. And
make no mistake, I was a fan. A really big fan. Elfquest has been
easily dismissed by many comics fans (and I'm going risk sounding
sexist by saying primarily male comics fans), as being too cutesy.
People tended to see the art style, with the big eyes and the
child-like anatomy and protagonists who smiled in wonder a lot and
misunderstand what the series was about. Apparently, it appeared
girly, or silly, or too pretty at a time when Miller's Daredevil and
the Wolverine mini-series were starting the grim-and-gritty ball rolling.
As popular as fantasy has been in fiction, as Lord of the Rings has
proven, there are still a huge contingent of people who just can't
take anything with elves or other fantasy creatures seriously. Weird
aliens and Lovecraftian monsters, it seems, are just fine, but
dragons and fairies push the bounds of acceptance.
First,
a little history. Elfquest was one of the first self-published,
Direct Sales only comics in the late 1970's (along with Cerebus, The
First Kingdom, and a few other contenders). Wendy and Richard Pini
(WaRP Graphics, as they eventually named their company), had met
through the letters page of an issue of Silver Surfer, connected
through the comic convention circuit and got married. Wendy was the
writer and artist and Richard the business manager, though they have
always insisted that his role on the creative end of Elfquest could
not be ignored. If memory serves they had approached Marvel and DC
with Elfquest and were rejected as not being marketable.
Elfquest
first appeared in Fantasy Quarterly #1, published by The Independent
Publishers Syndicate. When that company quickly folded they regrouped
and republished the story as Elfquest #1. The original series
appeared three times a year as a black and white, magazine format
comic book. It ran for twenty issues, plus an issue #21 that featured
background info and artwork. The second series, ElfQuest: Siege at
Blue Mountain, was eight standard comic-sized issues long, with inks
by Joe Staton. There was a third series called Kings of the Broken
Wheel that, for me at least, brought the main story arc to something
of a close. Over the years there were spin-off series by other
creators and some one-shot and mini-series by Wendy.
But,
for the purpose of this post, I want to focus on the first series. If
you have a negative reaction to fantasy and elves, you might want to
stop reading now. If you're interested in seeing why this book is
worth checking out, stick around.
Elfquest
was the story of Cutter, eleventh chief of a tribe of woodland elves
struggling to survive a harsh environment and the ever-growing threat
of humans encroaching on their space. These were not the willowy,
high elves of Tolkien lore. The Wolfriders, as they were known, were
small, fierce hunters with more in common with Native American
woodlands tribes than with European High Court culture. Though
long-lived they were not immortal (though we eventually discover
other Elves are).
They
were displaced from their traditional forest home by a fire set by
humans to drive them out. After surviving a journey through a desert
the Wolfriders discover something they never dreamed existed: Another
community of Elves. They had believed they were the last of their
kind. This encounter provides the spur for the rest of the series.
Cutter embarks on a quest to discover the origins of Elves and to
discover if there are others out there.
As
usual, I don't want to dwell on details of plot. For me, while I
enjoyed the story, the plot was secondary. What made Elfquest one of
my all-time favorite comics were the characters, and this is why I
urge everyone to get past whatever anti-elf prejudices you may have.
This is a cast shot from much later in the series with a few different characters than appeared in the original. I just like this picture. |
Yes,
Wendy's Elves had big eyes and pointed ears and unlikely hair, but
they were some of the most fully realized human characters I've ever
read (and I hope the comparison to humans doesn't upset Wendy or the
fanbase). I was able to see myself and the people I knew reflected in
the Elves. Their complexity reminded me of the real people I knew. For all
the swords and magic and Trolls and other trappings of fantasy,
Elfquest evinced my real life more than most stories I have read.
Each character, and there were a lot of them, was deep and meaningful
and real. The plot, the Quest itself, served as a framework to
explore these characters and to focus on relationships and the events
of life more than on any more specific fantasy trope. Through these
characters we felt the joys of love and new life. We experienced the
grief of lost loved ones. We felt jealousy and rage and the consequences of hatred and prejudice. We saw the effects of violence, as well as
the intimacy of family and friendship. We watched as old ways of
thinking, traditional values, were challenged by new, sometimes
necessary views of the world and the conflict this can cause. It has
been said for years that the story served, for the readers as well as
the characters, as a SelfQuest.
It
was the depth of character and the intensity of genuine emotional
content instead of mere sentiment that impressed me and made me a
fan.
The
complexity of the characters came through their dialog, but more
importantly, through Wendy's art. Over the course of the series we
saw her get more refined and assured in her skills, but from the
beginning the signature traits of the characters were there. Each of
them had distinct features and characteristics, and Wendy was the
master of conveying personality through expression and body language.
In any scene, especially those with a lot of characters present, each
and every one of them was recognizable. More importantly, each of
them was always engaged in a character-specific activity.
Expressions, stance, placement with other characters, and what they
were doing always conveyed specific personality. Wendy communicated more
information about her characters in subtle gestures than some artists
can manage in their entire career. The Wolfrider Woodlock doesn't
have a single line of dialog until issue #6, but by then we already
know everything we need to know about who he is and the role he plays
in the tribe, simply by his presence in the preceding five issues.
Wendy
was one of the first American comics artists who was significantly
influenced by Manga. This is obvious now, but at a time when most of
us had no access to Japanese comics it felt very fresh to eyes grown
accustomed to the Marvel and DC house styles. But even then, Wendy
didn't slavishly copy Manga, the way so many American and Japanese
artists have done since. She filtered the influence through her own
lens, combined it with other forms and created something that was
uniquely her own style.
Wendy
and Elfquest are significant in a larger “History of Comics” way
as well. Being one of the first self-published, Direct Sales only
comics is only part of what WaRP accomplished. As much as readers in
the early frontier days of the direct market said they were looking
for an alternative, a lot of the content was still superhero based.
Surprisingly, to me at least, given the overlap of Science Fiction
and Fantasy readers among comics fans, there have been very few
successful series that focus on those genres. So, while WaRP was
successful with a small, very supportive and vocal fanbase, they
still wanted to reach out to a broader market they believed existed.
As a result, they made a deal with book publisher Starblaze Donning
to collect the first five issues of Elfquest (now hand-colored by
Wendy instead of the original black and white), in a trade paperback
format and to make it available through traditional book distributors
to bookstores instead of just to comic shops. This was one of the
first times (maybe the first time... I need to research this),
that this had happened. Today we can find pretty much any comics
graphic novel or trade in bookstores but at the time it was an
innovation. And, it was successful. Elfquest found a much bigger
audience among SF/Fantasy fandom that led to greater sales in
bookstores than through comics specific outlets.
If
an audience for your work doesn't exist within the traditional comics
fanbase then find that audience elsewhere. This is pretty much what I
recommended the major publisher do now in my post on comics companies
and taking chances.
This
color volume was the way I first encountered Elfquest. I had read
about it in some comics magazine, but had no access to comics shops when
the issues were first coming out. I saw some of the actual
issues at the first Comics Con I went to (PittCon '81 at Duquesne
University), but didn't buy them. When I saw the TP in a Walden Books
at the mall I put it on my Christmas list that year. I devoured it
that Christmas Day (the internet tells me this was published in
1981). At the next PittCon I bought all of the back issues, including
the first five that were in the collection, from Jack McGonigle, a
long-term comics fan and retailer in the Pittsburgh area (RIP Jack).
They were up to issue #12 at the time. From an ad in the back of the
issues I subscribed and about a month later issue #13 arrived in the
mail.
Then
I waited. Elfquest came out three issues a year, so it took a little
over two years for me to finish the story. Patience was a required
virtue for Elfquest fans back in the day.
I
think, for any of us who pursue the hobby of fiction, whether in
books or comics or movies or TV or all of the above, every once in a
while we encounter a specific character who for some reason resonates
with us in very personal ways. It can be really difficult to describe
exactly why that is. I think it is because, more than other
characters, we are able to see a reflection of our true selves. I'm
on record as saying that Hawkeye is my favorite superhero, but as
much as that is true, and as much as I see aspects of myself in him,
he doesn't always resonate with my true self. Part of that is because
company characters are written by so many hands that there is no real
consistency. Elfquest provided a character that has made
the very short list of fictional personas that seem to reach into my psyche in a way that makes me see aspects of my deeper nature.
Skywise
was the curious stargazer of the Wolfrider tribe. He was intelligent
and curious and filled with a joy of life. Even before Cutter went on
his quest, it was Skywise who was always looking to the sky and
imagining that there was more to life. He was the one who wanted to
fly and touch the stars. As others grew older around him Skywise
eventual became the immortal, the eternal youth, the puer eternis.
The love he felt for his best friend, Cutter, was one of the core
values of his life. They were referred to as “Brothers in all but
blood” and the constancy of that friendship through changing
circumstances perfectly reflected the way I felt about my
relationship with my best friend (and still does).
And
I'm aware of how silly some of that may sound to others and I don't
really care. I'm truly sorry for those who are embarrassed by
sentiment and genuine depth of feeling.
To
lighten things up a bit, here's a picture of my one official Cosplay
at a comics con (though the term Cosplay wasn't in use then). This
was at Creation Con at the Chatham Center in Pittsburgh in the summer
of 1982. That's my friend Peggy as Leetah in a much better costume
than I managed.
So,
to summarize... Elfquest Good! I get that it will not appeal to
everyone, whether it's a matter of taste or elf-prejudice or
whatever. It's a great example of comics art and storytelling (I
can't imagine any fan of Manga not seeing some value in it. Everyone
else should read it too). The series is not currently in print,
though I'm sure there are countless volumes available out there for
sale somewhere. The good news is that WaRP has made the entire
series, everything, available to read online for free at their
website. Go to Elfquest.com to learn more and read some great comics.
Elfquest
is copyright Wendy and Richard Pini.
What an excellent review of Elfquest. You nailed it. I know this was written four years ago but wanted to add that Elfquest is alive and strong and is currently being published by Dark Horse Comics. It's as good as ever. www.elfquest.com
ReplyDeleteThank you! I read the newest issue yesterday. I'm definitely still a fan.
ReplyDeleteThanks for this article. EQ has been a part of my life since junior high. I'm middle age now. I stuck it out with EQ too even when other readers I had introduced it to eventually moved on. It's been well worth the wait on the new stories and I'm so glad that my patience for this incredible series paid off handsomely.
ReplyDelete