Showing posts with label reviews. Show all posts
Showing posts with label reviews. Show all posts

Friday, January 27, 2012

4-Star Review for Scratch on Amazon

Another good review of my ebook Scratch appeared on Amazon.



4.0 out of 5 stars Terrific book!January 26, 2012
By 
Amazon Verified Purchase(What's this?)
This review is from: Scratch (Kindle Edition)
I found this book to be well written, with well defined, intriguing characters and a unique premise. Mr. Wise does a great job of keeping the story moving at a good clip, juggling various story lines, and making the fantastic seem entirely plausible.

The book is very cinematic in its presentation, and played out in my mind's eye as a gripping film.

This was a fun, engaging read, and I'm looking forward to lots more from this author, who reminds me of a young Stephen King. Don't mistake this analogy - Mr. Wise isn't a match (yet) for Mr. King in his prime, but he shows great promise and deals with similar themes.

Saturday, December 17, 2011

Ready Player One


Last Monday on my lunch break around 1 PM , based on the recommendation of a number of friends, I picked up a copy of the book Ready Player One by Ernest Cline from the Carnegie Library. I finished it around 11:30 that same evening. It was a quick read partly due to the writing style, but primarily because of the subject matter. For those who haven't heard of it, the following is the book description, lifted directly from the Amazon page.

At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.

It’s the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.”

It's a love letter to Geek Culture, very specifically Geek Culture of the 1980's. Not that it can't be enjoyed by someone younger. The setting is a World of Warcraft-like MMO, so anyone who plays modern video games can relate as well. But, for anyone who grew up at that time, listening to that music, watching those movies, and most importantly, standing in arcades playing coin-op video games, this book is a treasure trove of fun nostalgia and cultural touchstones.

I lost count of the obscure references that brought back memories for me. To solve the mystery/puzzle of the game world the characters need encyclopedic knowledge of a variety of Pop Culture topics. When a clue from the movie Bladerunner played a part I flashed back to the summer of 1982 when, working as an intern at the state capitol in Harrisburg, Pennsylvania, my friend and mentor Doc Falhaber and I came out of a dark theater feeling drenched and claustrophobic. Thirty years later the oppressive atmosphere of a neon-lit corporate oligarchy has become real life (which, in the reality of the novel, is part of what has led to the state of the world in 2044).

A significant puzzle is solved by knowledge of the lyrics of 2112, the magnum opus from the 1976 album of the same name by the rock band Rush. But not just the lyrics. The original album liner notes included written narration between the various segments of the song. These were not a part of the song and only existed in print. I hadn't thought of that in years but I immediately flashed back to sitting next to my record player, giant headphones clamped over my ears, and reading along with the gatefold album sleeve spread across my lap.

But it was the video games that brought back the most. Though I've played a few, I'm not really a video gamer now (partly because I know how hooked I can get and I simply don't have time in my life... it's a conscious decision on my part to avoid an addiction). But I used to be. I pumped way too many quarters into video games in the 80's. I played them all. I spent hours in game rooms at various malls. There was a Defender machine at Balsalmo's Pizza in Waynesburg, and I got really good at it. A few years later the same game at a pizza shop in Edinboro had a ridiculously low threshold score for winning extra lives. I once walked away from it with over 40 lives left. I simply couldn't play any more.



At that same time Fred and I would make a weekly trip into Erie to get comics. There was a game at the Millcreek Mall called Ry-Gar that we were stupidly obsessed with.




In the book there is a passing mention of a game called Gorf. I actually laughed out loud at the reference, simply because that game is so tied into something that has become a giant part of my life that I had simply forgotten the original video game.



It's like this...

If you go back several posts in this blog you'll read about the origins of the comic Fred and I created, Grey Legacy. The first appearance of the character Shadowlock was in a series of short, comedy novellas we wrote. It was in the fourth book of the series, the only one I wrote the bulk of. The title was Alpha Atari, and a lot of the story was based on our shared obsession with video games at the time. While reading Ready Player One I couldn't help but think of our story. A universe that was based on these video games is something we had written close to thirty years ago. Don't get me wrong... I'm not saying we were ripped off, or that our efforts back then were in any way comparable to what Cline accomplished in this book. We weren't the only ones influenced by this in the 80's. DC Comics released an officially licensed series called Atari Force (with beautiful art by Jose Garcia-Lopez). I was vastly amused at the surface similarities though. Anyway, in our story our heroes, all based on ourselves and our friends of course, travelled to the planet Gorf and had wacky adventures there.

A few years later, when Shadowlock became an actual ongoing concern for us in comic book form, as an inside joke we named his home planet Gorph. That name survived when we changed the title of the book to Grey Legacy and changed our entire approach. On the very first page of the comic the character Lesterfarr begins school at Gorphtek University.



I reference it in the Brix comic and comic strips I did in the last couple of years. Gorph has become such a common setting in the universe Fred and I created for our comics that I had not thought of the actual origin of the name for many years.

One note of complaint about Ready Player One, and this comes very specifically from my comic book back ground.

In the novel there is a reference to an 80's era video game called Swordquest. The premise of the novel is that there is a puzzle hidden within the game world and the first person to solve it wins untold riches. Swordquest was an actual game with the same premise. The first person to solve the riddle of the video game would win a prize, the "Talisman of Penultimate Truth." This was an actual prize, created out of gold and jewels and valued at around $25,000 at the time. It was won by a guy from Detroit named Steven Bell. I played Swordquest once or twice. My friend David Ealy owned the game and I spent a couple of days at his house, playing the game and poring over the clues, many of which were contained in a comic book that came with the game.

And here's where my problem with the book comes in. The premise of the entire novel is that knowledge of obscure Geek Culture references were essential to winning the game, and there are countless examples of references to game designers and movie stars, but when the Swordquest comic is mentioned there is no mention its creators. The comics were written by Roy Thomas and Gerry Conway, and drawn and inked by George PĂ©rez and Dick Giordano. These are all legendary names in the history of comics, and in a book that celebrates Geek Culture, the comic book guys still got ignored. It's a really minor gripe based on my own interests, and I really recommend the book, but would it have killed the author to give credit where credit is due in the world of comics, just like he did with every other topic in the book?

Anyway, go read it. It's a lot of fun. One of the most purely entertaining reads I've had this year.

For the Novel


For the Kindle Edition

Friday, December 16, 2011

Book Review!

I received my first review for Scratch on Amazon. You can see it on the Amazon book page HERE.


Or, you can read it here.




5.0 out of 5 stars Good solid entry into the horror/fantasy arena, December 14, 2011

By iloveclones - See all my reviews

This review is from: Scratch (Kindle Edition)

Scratch is my first foray into Amazon's program in self-publishing. I bought it on the recommendation of a friend who knows I like this kind of fiction (horror/fantasy) and because the beginning takes place in a location I'm well familiar with: Pittsburgh Pa, specifically Oakland, the area containing University of Pittsburgh and Carnegie Mellon. Anyone who has ever gone to school here will get a kick out of a VERY accurate footchase from Craig St past the Cathedral of Learning and Carnegie library, and into Schenley Park!

Scratch is a story of a town (Canaan, West Virginia...that one appears to be a fiction, if Google Maps is correct) that is hiding a secret (two actually). It seems some of their ancestors bound a healing angel Gabrielle(and her not so healing brother, Scratch) a century ago. They've been using her to heal their nicks and bruises over the years. It seems a town with a secret like this is prone to some pretty decent nicks and bruises, and would do anything to keep their secret.

The book moves along briskly, but gets bogged down a bit in some dream sequences that I personally am never fond of. The characters are an interesting mix. My one complaint is that I wished that a little more time were spent fleshing them out a bit more. It can be a trick to make "bad guys" sympathetic and vice versa, but I think it was pulled off here.

By book's end, there's a hint of what Gabrielle and Scratch's nature is, and I would like to see a little more. Maybe a sequel.

I'll definitely give Mr Wise's other books a whirl (In fact, the price alone got me to send a digital copy to my friend, another ex-Pittsburgher living in LA)

Thursday, November 17, 2011

Book Review!

I received my first book review for Bedivere: The King's Right Hand, and it's 5 stars! You can see it near the bottom of the Barnes and Noble page for the book HERE.
Or for convenience, just read it here.

Excellent- highly recommended

I've read many versions of the Arthurian story and this ranks with the best. The author has done an excellent job of weaving together traditional legends with original storytelling. The characters are well-drawn and fleshed out. and the action kept me turning the pages even when I should have been studying for a test. I particularly liked the way he acknowledged the opposing forces at work - pagan vs. christian, masculine vs. feminine - using the tensions to move the story with out taking over the story. All in all, an excellent effort. I'm looking forward to the next installment.

Friday, September 9, 2011

Geek Wisdom: A Review

Last week I read the new book Geek Wisdom: The Sacred Teachings of Nerd Culture. This is a collection of ruminations on the most quotable quotes from those things held dear by self-proclaimed geeks and nerds everywhere: Comic books, movies, Fantasy and Science Fiction books, and television, among others. The premise of the book is that these well-known and oft-quoted phrases are more than just a secret language allowing Geeks to find each other, but form a body of wisdom that are part of a secular, Pop Culture, mythic interpretation of the universe. A variety of authors contributed to this book and the whole was edited by Stephen Segal.

I need to say up front here that Steve is a friend of mine, and has been for quite some time now. I first met Steve when I was writing articles for In Pittsburgh Newsweekly and he came on staff as an Arts editor and eventually moved on to the Editor in Chief position. He also became a customer of mine at Phantom of the Attic Comics and our mutual love and shared interest in these topics cemented our friendship. We have had both a professional and personal relationship ever since. Steve is the editor perhaps most responsible for shaping my journalistic writing skills, and as a writer I followed him from In Pittsburgh, to Whirl Magazine and Pittsburgh Magazine.

So I'm kind of biased to like what he does is what I'm saying here. With that caveat in mind, read on.

Since leaving Pittsburgh Steve has worked for Weird Tales Magazine, won a Hugo Award, and is currently an editor at Quirk Books. Geek Wisdom is simply the most perfect project that Steve could have done. This so clearly reads like most of the conversations I have ever had with him. He has tapped into a concept here that every Geek knows deep in their soul. We all have these conversations all of the time. Our pursuits are not the frivolous, ephemeral things most people would believe, but are the result of a tremendous amount of thought, intelligence and, yes, wisdom.

The book begins with the well-known quote from the first appearance of Spider-Man in Amazing Fantasy #15. “With Great Power there must also come, great responsibility!” Since I fall primarily in the category of comics geek, this made me very happy. I see this as one of the truest things ever said in comics, and it provides one of the most pure motivations for a hero ever. But beyond the scope of the comic it is something anyone who wields power in any form to remember, whether that is political power or physical power, or whatever. Our words, the words of each and every one of of us, have to power to inspire or to hurt. We need to be aware of the power we have over those around us every day, and to use them responsibly.

And that's just where the book begins. While it does deal with heavy issues it never loses its sense of humor. That alone is one of the hallmarks of Geek Wisdom.

No matter how secular our society has become, or how far from traditional religion anyone has gone, we are all still seeking meaning in our lives, a way of understanding our place in the world and the universe. We are looking for stories by which to live.

Geek Wisdom does not present itself as a replacement for more traditional spiritual paths or religions. It does point out that wisdom exists wherever one chooses to look for it. Most of the analyzed quotes in the book fall firmly within the boundaries of wisdom established by those traditional paths. Pop Culture wisdom is the wisdom of the ages, tarted up in a new post-modern outfit.