Of
all of the comics from my past that I love, the one I have the
toughest time convincing anyone to read is Tales of the Beanworld
by Larry Marder. I get it. I really do. I was just as dismissive of
it when I first saw the images and ads in other comics I was reading.
Even when Scott McCloud, in the letters pages of Zot!
recommended it highly, I still ignored it (and if you read my last
post you'll know that I should have learned that lesson with Zot!
itself). On the surface this weird little comic looks like nothing
more than stick figures. On closer examination, not only do they seem
to be stick figures, but the whole thing just seems... weird. Silly.
Stupid even. Marder's tagline for the series acknowledges this. He
referred to Beanworld as “A most peculiar comic book
experience.”
That
pretty much sums it up.
But
it's wonderful. It's not for everyone, I'll give you that. But if you
give it a chance, look past what you believe to be limited art and a
silly premise, it is filled with grand ideas, wonder, and a
tremendous amount of fun. I ignored and dismissed it for it's entire
original run (21 issues from Eclipse Comics, from 1985 until 1993). I
read good reviews of it in a variety of sources, but I just couldn't
get past my prejudice about what I thought the series was.
In
1993 Fred and I went to a convention in Philadelphia to promote Grey
Legacy (I've recounted my meeting with Scott McCloud at this
convention elsewhere on this blog). Larry Marder was set up right
next to McCloud in Artist's Alley, selling copies of the first trade
paperback collection of Tales of the Beanworld. He was
incredibly nice and said very positive things about our comic. He
gave me a Beanworld action figure, a dry Lima bean with a face
drawn on it. Before the weekend was over I decided to try and get
over my prejudice and give his book a chance. I bought the TP from
him, got it signed, then went back to our motel room and read it.
I've been a convert ever since.
So,
you ask, what is Beanworld about? That's really difficult to
describe. It is a most peculiar comic book experience, after all.
It's about ecology and living in harmony with the world. It's about
mythology and symbolism. It's about the world, and finding your place in
it. It's about art and music and the need to balance personal
identity with living in a society. All told with “stick
figures” in what Larry Marder refers to as “two and a half
dimensions.” He talks about this and the influence of French
Surrealist painter Marcel Duchamp on his creation of Beanworld.
Really! You can read it at his blog.
I
can't really talk about the plot or ecology of the Beanworld without
sounding really convoluted and confusing. Many of the details of how
everything in this world fits together are revealed over the course
of the story. Most of the Beans who inhabit this world appear to be
undifferentiated in appearance, yet each works to serve a function in
their society.
There are a few very specific characters who serve specialized roles. It seems that when the need arises for something new in the system, a new point of view, or skill necessary for the Bean's survival, the world provides. When the series premieres there are only five Beans with idiosyncratic personalities separate from the others (and three of them are inextricably linked, so that really there are only three real individual voices).
Mr.
Spook is the Hero, and in many ways represents the classic Warrior
archetype. The Beans rely on what is essentially a hunter/gatherer
method of survival (though like everything else in this series, that
is an oversimplification). Mr. Spook carries a three pronged fork, a
magic weapon that helps achieve their goals. He leads the troops on
their hunting/gathering expeditions. He is a straight-line thinker
with very little imagination, but his dedication to their survival
comes before any personal gain or glory. The very concepts are
foreign to the Beans.
Professor
Garbanzo is the intellectual of the group and fulfills the archetypal
role of the Magician. She wears the classic Magician's pointy hat,
covered in arcane symbols. In this case, the symbols represent the
actual building blocks of their reality, and it is the Professor's
job to understand how these work to create new inventions from them
that will benefit society. There are only four elements in the
Beanworld, and everything that is not organic is built from them. I
want to point out that Garbanzo is referred to as “she”
throughout the narrative. There are no noticeable differences or
secondary sexual characteristics between the sexes of the Beans, nor,
as we learn later in the series, do they reproduce in a sexual way. Sex only exists as a personal pronoun in this world. I
find it interesting that Marder chose to specify female characters
since the difference in the sexes seems to have no bearing on the
roles they play in society. Equality isn't an issue. It simply is.
Then
there are the three unnamed Beans who collectively form the Boom'R
Band, a group of musicians. Their only job in the collective is to
create music. I think it's wonderful that in a world where
everything develops specifically to serve the needs of the community,
that once food and safety is being taken care of, music is the next
thing that appears. The Boom'R's
earn their keep through their music, and there is never a question of
it's necessity.
I'm reminded of Kokopelli, the flute player that appears in petroglyphs all over the American Southwest |
Which
leads us to Beanish. If there is a central character in Beanworld
(and that's debatable), it is Beanish. One of the earliest story’s
is called “Beanish Breaks Out.” Breaking out is the term the
Beans use to describe when one of them goes from being an
undifferentiated member to the community to finding a specific
identity and role in their society. It is assumed that at some point
Mr. Spook, Professor Garbanzo, and the Boom'R's all broke out as
well.
Beanish
breaks out and becomes an artist. He begins to create pictures from
the four basic elements, creating the “Fabulous Look-See Show”
for the other Beans to enjoy (and in a stroke of genius, it is only
Mr. Spook, the practical straight-line thinker, who just doesn't get
Art. He never questions Beanish's right to create or earn his keep in
this fashion, but like many people who encounter Beanworld for
the first time, he just doesn't get it). I think "Fabulous Look-See Show" is a great way to describe comics, by the way.
Beanish's
story of personal growth becomes a focal point for the series, the
storyline that the reader can most identify with. It is the struggle
any creative person goes through. He has issues with his materials
and discovering how to use them. He questions the value of what he
does. He engages in a personal relationship with his muse, in this
case a physical manifestation that goes by the name of Dreamishness.
Only Beanish knows about her, and he cannot talk about her with
anyone else. The metaphor of this will ring true to any of us who
have had dealings with our own personal muse. The core lesson Beanish
learns, in terms of what he needs to give to his muse, and what he
receives from her, is wonderfully expressed in a world where symbols
have a physical reality. It is both beautiful and true.
The
entire original series is available in two hardcover editions
published by Dark Horse Comics. A couple of years ago, after a long
hiatus, Marder began creating new tales of the Beanworld. A third
volume of new material was released. A new collection, Volume 3.5,
according to the solicitation, is due in June, 2012.
Beanworld
is a challenge. It is not like anything else you have ever read. A
lot of the language used in the dialog is created by Marder, and much
of it can sound unfamiliar and weird, but, like the dialects and
language in the comic strip Pogo
or the novel A Clockwork Orange
(and you've probably never seen those two things referenced together
before), once you get into it there is a poetry and rhythm.
But, if you are interested in comics as a storytelling medium, this
is one of the best examples of how far the format can be pushed. Try
to move beyond the Mr. Spook way of looking at it and try to see the
deeper stories and concepts the symbols are referring to. Be like
Beanish and break out of your habitual ways of seeing.
Beanworld
and all of its characters are copyright Larry Marder.